PRIVACY
Last updated November 5, 2026
Very Boring Homework is a free game website. This page explains, in plain words, what information the site collects, where it goes and who can see it.
THE SHORT VERSION
- There are no accounts and no passwords.
- There are no ads.
- The site counts visits so we can see which games get played.
- High-score lists are public. They show up to 3 initials, not your name.
- We only get your email if you type it into the feedback form, and that is optional.
- A few other companies help run the site, so they see some basic information too. They are listed below.
WHEN YOU OPEN A PAGE
The home page and most games add one entry to our visit log each time they open. The log is kept in a database run by a company called Supabase. Each entry has:
- The page or game you opened, and the date and time.
- The web address you came from, if your browser shares it.
- Your screen size.
- Your browser’s description of itself. This usually names the browser, its version and the kind of device, like “Chrome on a Windows computer.”
- A random ID code. It is made up by your browser and kept only until you close that tab. It lets us see that several pages were part of one visit. It does not say who you are.
The log does not have a spot for your name, your email or your IP address (the number that identifies your internet connection).
Who can see it: the entries in this log are private. Only we and Supabase, which stores them, can read them. The Most Popular list on the home page gets just a total for each page, and anyone can see those totals.
Umami: the same pages also use Umami, a website statistics service. It gets the page address and title, the web address you came from, your screen size, your browser’s language and your browser’s description of itself. The Umami code on our pages does not use cookies. Umami says it uses your IP address for a moment to work out your rough location and does not keep it in its statistics, though its separate security logs may record it.
HIGH SCORES
When you type your initials to save a score, the game sends these to our Supabase database:
- Your initials (up to 3 letters).
- Your score, and the date and time.
- In some games, details about your run, like the level you reached, your accuracy or the section you played.
Anyone can see these lists. Your initials don’t have to be your real ones.
THE FEEDBACK FORM
The form for reporting bugs and sharing ideas only sends something when you press SEND. It sends:
- Whether it’s a bug or an idea, and your message.
- Your email, if you typed one. It is optional. You only need it if you want a reply.
- The game you were in, and your browser’s description of itself.
Messages are not public. They are saved in our Supabase database, then passed through a Google tool (Google Apps Script) to a spreadsheet and our support inbox so we can read them.
Please don’t put private details in your message, like your full name, address, phone number or school.
PLAYING ONLINE
In Cannon Clash, two players can join the same game with a 4-letter code. Your moves travel to the other player through Supabase’s live connection service while you play. The game has no chat and doesn’t ask for a name. It doesn’t save these moves in our database.
SAVED ON YOUR DEVICE
Games use your browser’s storage to remember things on your own device, like your scores and initials, your key controls and whether the sound is muted. This stays on your device. The only exception is a score you choose to save, as explained above.
Our own code doesn’t use cookies. You can erase saved game data by clearing this site’s data in your browser settings. Your scores on this device will be gone if you do.
OTHER COMPANIES
Any time your browser loads something from a company’s computers, that company receives your IP address and your browser’s description of itself. That is how the internet works. These companies help run the site, and each one has its own rules:
- GitHub hosts the website. GitHub says it records visitors’ IP addresses for security.
- Supabase runs our database and Cannon Clash online play.
- Umami provides website statistics.
- Google provides the fonts on the site, and the tool that passes along feedback messages.
- Cloudflare delivers a code library used by Block Stack.
- jsDelivr delivers a code library used when you play Cannon Clash online.
This privacy page doesn’t add to the visit log or use Umami. It does load its fonts from Google.
HOW LONG WE KEEP THINGS
Scores, visit log entries and feedback messages are not deleted on a schedule. They stay until someone removes them by hand. The companies listed above keep their own records for as long as their own rules say.
YOUR CHOICES
- You can play without saving a score.
- You can leave the email box empty on the feedback form.
- You can clear this site’s data in your browser settings.
- You can ask us to remove something, like a score or a message you sent. Tell us the game, the initials, the score and about when it happened, so we can find it.
Since there are no accounts, we usually can’t tell which visit log entries came from you.
QUESTIONS
Students, parents and teachers can all use the form below to ask a question or make a request. Add your email if you’d like an answer. If what the site collects changes, we’ll update this page and the date at the top.